Conkers bad fur day music12/8/2022 This song was cut/censored, along with its equivalent cutscene, late in the game's development cycle, as seen above. This version is much shorter, does not loop, and has a high-pitched violin-like instrument near the end that slowly picks up in volume. To be more precise, the song that plays when Conker first meets the Tediz inside their base. The Ects demo best plays on Project64 Verson2.2.0.3 - Addablestone13 21:15, (EDT) Partially unused musicĪn alternate version of one of the songs in the It's War chapter. Shouldn't the info relating to the ECTS build be on a prototype page? - Zerker 02:05, 17 September 2013 (EDT)ĭoes any one know why the Ects demo crashes on project64? - Addablestone13 07:01, (EDT) This would be worth mentioning (in a much clearer form) whenever we detail that cutscene difference between the proto and the final scene.- Celice 00:36, (EDT) The commentary explains that Nintendo forced them to remove this live-surgery cutscene, but that the "Get back into character!" scene was originally going to be part of the redesigned end credits, which would have gone through various cutscenes and events of the game and shown blooper-like cuts of them, similar to the end of the first 'Toy Story' movie. In the prototype, they are operating on a live squirrel, likely a reference to the various German and Japanese experiments on live subjects. In this developer commentary, they explain that in the final game, the Tediz have a short cutscene where they're talking in high-brow, and then they say 'Quick! Get back into character!' and become hostile. Whenever the alternative/early cutscenes get added about the around 9:00 in Still have to rewrite some of the pages, but it has more stuff than what's currently on my other website. Site navigation could maybe see some improvement, but the pages are there: I already transferred over all the info there to my new Conker website, and that site will now be home for anything new I find: Just for everyones attention, I'm no longer updating any of the info on my blog. Just leaving this here for others to see and as a mental "to-do". I just need to upload them to the Wiki in. USF Soundtrack rip of the game, and I went ahead and gave them names so I wouldn't have to manually search through them. I'm pretty sure the two were meant to play together, but where were they supposed to go? They could've worked well for the part where you had to free the soldier in the electric chair (builds up a lot of suspense, and the first song sounds like it was meant for a cutscene given it's abrupt ending, and most cutscene songs don't loop).īoth songs were included in Josh W.'s. Then there's also another song that's already been uploaded to Youtube which sounds very similar to the instruments used in the song I was talking about. I recall the trumpets being louder in this version, too. It starts out normal, but then there's this strange part near the end where you hear these high-pitched violin-like instruments before the song suddenly stops. It's called "War" in Live & Reloaded's soundtrack. Not here on the Wiki, nor is it documented on Conkerguru's website, but I think I found an unused version of the song that plays when Conker is inside the Tediz' base and first sees them. Yet the game doesn't seem to do anything with that wall, which is odd. By it being very close to the entrance, i think the latter theory sounds more correct.
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